Articles

The Buzz From Brand Licensing Europe 2015

The Buzz From Brand Licensing Europe 2015

Thinking about what to write about in my Brand Licensing Europe (BLE) wrap-up this year was interesting. You see, I spoke to many people about the show, and some were of the opinion that it was quieter and others that it was busier. My take is that it was equal to, if not buiser than…

A Quick Chat With Brigid Roberts from BBC Worldwide Australia & New Zealand

A Quick Chat With Brigid Roberts from BBC Worldwide Australia & New Zealand

The Bugg Report recently caught up with Brigid Roberts from BBC Worldwide Australia & New Zealand (ANZ) to all-things relating to the current BBC Worldwide ANZ brand portfolio. Brigid, can you tell us a little bit about your role, and the Licensing team at BBC Worldwide ANZ? In my current role as Business Manager, Licensing…

Moose Enterprises Building Wins Master Builders Award

Moose Enterprises Building Wins Master Builders Award

Commissioned by Moose Enterprises, local construction company Qanstruct has won the Master Builders Award for “Excellence in Construction of Commercial Buildings $15m – $20m” for the development of Moose’s Cheltenham offices. Announced on August 14th, the Master Builders Association of Victoria’s Excellence in Construction Awards showcases the outstanding craftsmanship and professional standards of Association members…

Licensing Expo to E3: The Games Industry’s West Coast Tour

Licensing Expo to E3: The Games Industry’s West Coast Tour

Dan Amos is Head of New Media of Tinderbox, the dedicated digital division of leading global brand extension agency, Beanstalk. While the dust has more than settled for attendees of the 2015 Las Vegas Licensing Show, those fortunate enough to make it to the Electronic Entertainment Expo (E3) are still experiencing its aftershocks. Visitors were…

Is Gaming Influencing Technology or is Technology Influencing Games?

Is Gaming Influencing Technology or is Technology Influencing Games?

Dan Amos is Head of New Media of Tinderbox, the dedicated digital division of leading global brand extension agency, Beanstalk. When Apple launched its much anticipated smart watch model, Apple Watch, earlier this spring, the first question on many an enthusiast’s lips was not related to technology, design features or function – instead, the focus…

The Video Games Retailer Dilemma: How to Stay Relevant in a Digitized Space

The Video Games Retailer Dilemma: How to Stay Relevant in a Digitized Space

Dan Amos is Head of New Media of Tinderbox, the dedicated digital division of leading global brand extension agency, Beanstalk. A couple of weeks ago, specialist video games retailer, GameStop, announced its not so optimistic 2014 fourth-quarter financial results, revealing a 5.6% revenue decrease compared to the same period in 2013(1). With a business model…

How Much Does a Gaming Experience Cost?

How Much Does a Gaming Experience Cost?

Dan Amos is Head of New Media of Tinderbox, the dedicated digital division of leading global brand extension agency, Beanstalk. I have a confession to make. I’m addicted to mobile games. The touch-screen based phenomena have without doubt had a positive impact on my tedious morning commute, with success stories such as Angry Birds transferring…

The Digital Evolution of Hong Kong International Licensing Show

The Digital Evolution of Hong Kong International Licensing Show

Dan Amos is Head of New Media of Tinderbox, the dedicated digital division of leading global brand extension agency, Beanstalk. While always a significant part of the Asian licensing industry, character and entertainment as a category has recently enjoyed a considerable boom in the region. In 2013, close to 40% of toys and games sold…

The Digitisation of a Seven Year Old’s Christmas Wish List

The Digitisation of a Seven Year Old’s Christmas Wish List

Dan Amos is Head of New Media of Tinderbox, the dedicated digital division of leading global brand extension agency, Beanstalk. In November of 1990, video game publisher Sega Corporation released its 16-bit console ‘Mega Drive’ in Europe, following a successful initial roll-out in Japan and North America. I was seven years old at the time,…